30-Second Quick Rounds
Short, high-energy sessions built for fast replay loops.
Fast Reflex Challenge For Everyone
Reaction Pulse is a family-friendly reflex game with short rounds, colorful targets, and instant replay. Train focus, improve reaction speed, challenge friends with one-tap score sharing, and extend eligible runs with ad-supported continue flow.
Short, high-energy sessions built for fast replay loops.
Tap the correct target quickly while avoiding distractors.
Stay accurate to trigger bonus points every 5 correct taps.
Share score card, caption, app link, and QR code in one flow.
Game Over can offer one rewarded continue so players get one more shot in an eligible run.
In Rainbow Energy Land, little Pulse Sprites are drifting away from their home gates. You play as the Light Guide who helps each Sprite find the right gate before time runs out.
Find the glowing star target, tap quickly and accurately, then build streaks and beat your best score.
Friendly and safe for children, bright visual language, and no scary or violent context.
“The Pulse Sprites are lost in Rainbow Energy Land. Guide them home before time runs out. Tap fast, stay focused, and challenge your friends.”
“The Pulse Sprites are drifting in Rainbow Energy Land. Guide them home before time runs out. Tap fast, stay accurate, and challenge your friends.”
Game Over includes optional one-time continue, instant restart, and native share sheet with image + link + text.
Simple and colorful interaction with clear goals.
Designed for short 30-60 second sessions.
Built-in sharing and competitive replay loop.
Reaction Pulse follows a validate-first approach: build fast, launch fast, measure retention, then decide to scale or kill.
ReactionMasterApp, root navigation, environment injection.
Home, HowToPlay, Game, HUD, GameOver with bilingual EN/VI copy.
GameState as source of truth, GameEngine for pure game logic.
AdManager, PurchaseManager, StorageManager, ShareManager isolated from UI.
Google AdMob supports rewarded revive and interstitial ads, with Remove Ads purchase support in the app architecture.
D1 retention, average session length, share tap/completion rate, install CTR from shared links.
D1 retention target ≥ 30%. If D1 < 25%, kill or pivot.
Reaction Pulse uses Google AdMob for rewarded and interstitial ads. The app does not request ad consent or App Tracking Transparency on launch. Consent flow and tracking permission are requested only when the app is about to use ads, and non-personalized ads can still run if tracking is denied.
Used for one-time revive from Game Over.
Shown after eligible Game Over moments on a session cadence.
UMP consent and ATT are deferred until ads are actually needed.
Core loop, timer, scoring, difficulty scaling, game over, local high score, animation, haptics.
Share challenge flow, share prompts, cooldown, and share milestone rewards.
Analytics, retention tuning, ad placement tuning, social funnel tracking, A/B testing.