Reaction Pulse logo

Reaction Pulse

Fast Reflex Challenge For Everyone

Reaction Pulse is a family-friendly reflex game with short rounds, colorful targets, and instant replay. Train focus, improve reaction speed, challenge friends with one-tap score sharing, and extend eligible runs with ad-supported continue flow.

iOS 17+ Age 4+ English + Vietnamese No Backend

Key Features

30-Second Quick Rounds

Short, high-energy sessions built for fast replay loops.

Easy To Learn, Hard To Master

Tap the correct target quickly while avoiding distractors.

Streak Bonus

Stay accurate to trigger bonus points every 5 correct taps.

Share Challenge

Share score card, caption, app link, and QR code in one flow.

Rewarded Revive

Game Over can offer one rewarded continue so players get one more shot in an eligible run.

Story (Age 4+)

In Rainbow Energy Land, little Pulse Sprites are drifting away from their home gates. You play as the Light Guide who helps each Sprite find the right gate before time runs out.

Mission

Find the glowing star target, tap quickly and accurately, then build streaks and beat your best score.

Why This Theme

Friendly and safe for children, bright visual language, and no scary or violent context.

“The Pulse Sprites are lost in Rainbow Energy Land. Guide them home before time runs out. Tap fast, stay focused, and challenge your friends.”
“The Pulse Sprites are drifting in Rainbow Energy Land. Guide them home before time runs out. Tap fast, stay accurate, and challenge your friends.”

Core Gameplay

Game Over includes optional one-time continue, instant restart, and native share sheet with image + link + text.

Start → Spawn Target → Player Taps → Score Updates → Difficulty Increases → Timer Ends → Game Over → Share / Restart → Repeat

Who It Is For

Kids 4+ & Families

Simple and colorful interaction with clear goals.

Quick Arcade Players

Designed for short 30-60 second sessions.

Score Challenge Friends

Built-in sharing and competitive replay loop.

Product Strategy

Reaction Pulse follows a validate-first approach: build fast, launch fast, measure retention, then decide to scale or kill.

Architecture (iOS 17+)

App Layer

ReactionMasterApp, root navigation, environment injection.

Presentation Layer

Home, HowToPlay, Game, HUD, GameOver with bilingual EN/VI copy.

Game Engine Layer

GameState as source of truth, GameEngine for pure game logic.

Service Layer

AdManager, PurchaseManager, StorageManager, ShareManager isolated from UI.

Monetization & Metrics

Monetization

Google AdMob supports rewarded revive and interstitial ads, with Remove Ads purchase support in the app architecture.

Critical Metrics

D1 retention, average session length, share tap/completion rate, install CTR from shared links.

Benchmark

D1 retention target ≥ 30%. If D1 < 25%, kill or pivot.

Ads and Privacy

Reaction Pulse uses Google AdMob for rewarded and interstitial ads. The app does not request ad consent or App Tracking Transparency on launch. Consent flow and tracking permission are requested only when the app is about to use ads, and non-personalized ads can still run if tracking is denied.

Rewarded Ad

Used for one-time revive from Game Over.

Interstitial Ad

Shown after eligible Game Over moments on a session cadence.

Consent Timing

UMP consent and ATT are deferred until ads are actually needed.

Roadmap

Phase 1 - Core MVP

Core loop, timer, scoring, difficulty scaling, game over, local high score, animation, haptics.

Phase 2 - Monetization

Share challenge flow, share prompts, cooldown, and share milestone rewards.

Phase 3 - Optimization

Analytics, retention tuning, ad placement tuning, social funnel tracking, A/B testing.